Sunrise through tall swamp trees

mote

A voxel engine for endless worlds.

A blossoming forest seen from a hilltop

Endless worlds

One procedural world without borders, streamed in around you as you travel.

A pagoda among autumn maples

Shaped by play

Every voxel can change while you play, and the world keeps the marks.

A palm oasis between red cliffs

Multiplayer

Players share one world, and every change reaches all of them.

Mist over karst peaks and red maples

Built from scratch

Written in Odin and raycast on the GPU with Vulkan, without a single mesh.